I decided to select
presentation software, classroom response systems (“clickers”) and games as my
teacher resources that can be used to support the teaching and learning
process.
Presentation software is
used to create a sequence of text and graphics, with audio, video or images to
support a presentation. The reason I selected presentation software as one of
my resources is because I believe it could be a very useful tool in the
classroom. A good example of a presentation software is a PowerPoint. In a PowerPoint
you can do a lot of different things like add animations, shapes, tables,
images, change the font, the color and more. It’s creating your own
presentation in which you can add or use whatever information you believe it’s
best and more helpful for your students. Presentation software can help
increase visual impact on students, proving audience focus and increasing
spontaneity and interactivity (Smith, 2016).
Another resource I want
to integrate into my classroom is a classroom response system. This consist of
individual remotes that students use to respond to multiple questions. “Clickers”
can facilitate peer learning and class discussion, help students recognize gaps
in their own learning and increase student engagement and classroom interaction
(Cornell University, 2016). Another
advantage is that since the responses are instantly evaluated teachers have a
better idea of how good or bad the students are doing. And It could help the
teacher know what questions are causing trouble to the students and why.
My last resource is
games; I think integrating games to a classroom is a great idea, it makes
learning fun and easier. Games have been used by teachers as a learning
resource for years; I remember playing Bingo, Jeopardy and other games to learn
about geography, math, and science. Teachers can adapt a variety of games for
academic purposes (Marzano, 2010). The recommendation for this type of resource are to
always have a well-organized game and also the results of a game should never
be reflected in student grades. I can integrate all these resources in class
lessons, lectures and assignments, like I have explained all these resources
could be great tools to support the teaching and learning process.
References
Cornell
University. (2016, December 09). Classroom Response Systems. Retrieved February
18, 2017.
Marzano,
R. J. (2010, February). The Art and Science of Teaching / Using Games to
Enhance Student Achievement. Retrieved February 18, 2017
Smith,
K. L. (2016). Effective Use of PowerPoint. Retrieved February 18, 2017