Saturday, February 18, 2017

Blog Activity #2


I decided to select presentation software, classroom response systems (“clickers”) and games as my teacher resources that can be used to support the teaching and learning process.

Presentation software is used to create a sequence of text and graphics, with audio, video or images to support a presentation. The reason I selected presentation software as one of my resources is because I believe it could be a very useful tool in the classroom. A good example of a presentation software is a PowerPoint. In a PowerPoint you can do a lot of different things like add animations, shapes, tables, images, change the font, the color and more. It’s creating your own presentation in which you can add or use whatever information you believe it’s best and more helpful for your students. Presentation software can help increase visual impact on students, proving audience focus and increasing spontaneity and interactivity (Smith, 2016).

Another resource I want to integrate into my classroom is a classroom response system. This consist of individual remotes that students use to respond to multiple questions. “Clickers” can facilitate peer learning and class discussion, help students recognize gaps in their own learning and increase student engagement and classroom interaction (Cornell University, 2016). Another advantage is that since the responses are instantly evaluated teachers have a better idea of how good or bad the students are doing. And It could help the teacher know what questions are causing trouble to the students and why.

My last resource is games; I think integrating games to a classroom is a great idea, it makes learning fun and easier. Games have been used by teachers as a learning resource for years; I remember playing Bingo, Jeopardy and other games to learn about geography, math, and science. Teachers can adapt a variety of games for academic purposes (Marzano, 2010). The recommendation for this type of resource are to always have a well-organized game and also the results of a game should never be reflected in student grades. I can integrate all these resources in class lessons, lectures and assignments, like I have explained all these resources could be great tools to support the teaching and learning process.

 

References

Cornell University. (2016, December 09). Classroom Response Systems. Retrieved February 18, 2017.


 
Marzano, R. J. (2010, February). The Art and Science of Teaching / Using Games to Enhance Student Achievement. Retrieved February 18, 2017


 
Smith, K. L. (2016). Effective Use of PowerPoint. Retrieved February 18, 2017

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